IMPORTANT PLEASE READ: Please select only one of the textbooks below for use in your workshop.

Studio Art: 2D

Pipes, Introduction to Design book cover

Introduction to Design

2nd Edition ©2009
Pipes

  • Comprehensive, well-illustrated and easy-to-read introduction to the basic principles underlying all of the two-dimensional arts
  • Wide diversity of images, including images from global cultures as well as examples from graphic design and new media
  • Exercises are found at the end of every chapter to give students the opportunity to practice and apply what they have learned.
  • Boxes highlight influential artistic movements and how they have influenced creative practice
  • Special chapter on Time and Motion

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London, Photography book cover

NEW! Photography

10th Edition ©2011
London, et al.

  • This best-selling introductory photography text emphasizes both technique and visual awareness to teach students how to use the medium confidently and effectively.
  • Comprehensive in scope, this book features superb instructional illustrations and examples in a clear presentation of both black and white and color photography, as well as digital imaging and the latest technological developments.
  • Unique, simple-to-understand explanatory diagrams and demonstration photos help students overcome common problems in many areas, such as film exposure, black and white darkroom technique, and using an electronic flash.
  • The easy-to-use format features two facing pages completing a single idea, skill, or technique.
  • Students learn to control the photographic process through an awareness of the choices other photographers have made.

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Brainard, A Design Manual book cover

A Design Manual

4th Edition ©2006
Brainard

  • The text focuses on the basics of design, first exploring the elements individually, then explaining the principles, and finally showing how elements and principles are combined in the design process.
  • The text has a conversational, humorous tone and numerous illustrations of contemporary fine art, advertising, photography, drawing, and graphics.
  • End-of-chapter learning tools include ideas for discussion, lists of keywords, reviews, and project ideas.
  • A complete chapter on three-dimensional design rounds out the total concept of design.

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